Steins; Gateway's gameplay needs little communication from the player as the majority of the period of the game is invested in reading the message that shows up on the screen which represents either the dialogue between the various characters or the ideas of the protagonist. Like many other visual stories, there are specific points in Steins; Gateway where the individual is given a selection to influence the instructions of the video game.
For these decision factors, Steins; Gate offers the individual with the "phone trigger" (フォーントリガー fōn torigā?) system which resembles the "delusional trigger" system that was presented in Chaos; Head. When the gamer receives a telephone call from somebody, the player could choose to answer or overlook the call. Incoming sms message will certainly have particular words underscored as well as highlighted in blue, just like a hyperlink on a web browser, where the gamer can select one to reply to the text message. Many phone calls or sms message do not need to be replied to though there are specific factors in the game where the gamer is required to act. Depending on the gamer's options on how to reply to these call and text, the story will certainly advance in a particular direction. [20]
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